Designing Interaction
Good design comes from the successful synthesis of a solution that recognizes all the relevant constraints, and the nature of constraints defines the difference between design disciplines.
What are my constraints?
Complexity of design
Anthropometrics - the size of people
Physiology - The way the body works
Psychology-The way the mind works
Sociology-the way people relate to each other
Anthropology - human condition
Ecology - the interdependence of living things
Interaction Design is about human and subjective area of digital design. Therefore we can define “interaction design” as The design of the subjective and qualitative aspects of everything that is both digital and interactive.
For interaction design, we need to analyse latent needs and desires by observing people. Now we have a set of 51 methods of learning about people. Those methods are published as a deck of cards. Those methods can be categorized into 4, Learn, Look, Ask, and Try.
After all these analysis, we can make an Interaction Design Prototype which is “A representation of a design, made before the final solution exists”
After completing prototypes, they needs to be experienced. By experience you can grasp existing problems.
When make prototypes, you can use several techniques like screen-based experiences, interactive products, and services
The 2-3 major principles
- observe constraints
- make prototypes
- experience them
- reflect
What’s different from ADDIE? Analyse, Design, Develop, Implement, Evaluate
Bottom Line
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