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레이블이 engagement인 게시물을 표시합니다. 모든 게시물 표시
레이블이 engagement인 게시물을 표시합니다. 모든 게시물 표시

2015년 8월 28일 금요일

Emotional Engagement of Learners in E-leaning Environments Focused on Cultures

To what extents do English contents focused on cultures in e-learning environments make learners engaged emotionally?


  In brick and mortar classrooms, as long as the curriculum allows you to do so, you can incorporate various ways to engage your students emotionally. You can use pop songs and movies as teaching materials. In addition, you can adapt game-based learning to your teaching. You can make students choose storybooks they like and read them. They will simply like those methods because they are interesting.
  However, in e-learning environments, you should be really careful about copyright issues. It means that you can use pop songs and movies only in limited environments where the use of those materials should correspond to “fair use” of the contents. You can use pop songs and movies if your classes are Small and Limitedly Open Online Classes. However, if you consider opening a form of MOOC courses, you should be aware of copyright issues. It means in e-learning courses open to people around the world, the contents you can make use of are limited.
  Then, with which contents can you make learners engaged like ‘real’ classrooms I mentioned above? I find one answer in cultures. Everybody has his or her own culture. They have things to share, which can lead to talking with each other or posting their thoughts on online sites or SNSs. Furthermore, teachers can easily make culture-related contents relatively free of copyright issues.

  I want to measure how learners like the contents and to what extent they participate in activities of sharing in the form of written language.



RoboStem and English Education School Engagement - Potential of the Concept, State of the Evidence_Fredricks et al._2004

Today I participated in a RoboStem activity. I try to see this experience in 
terms  of English Education and Engagement. Regarding engagement, please 
refer to Fredricks et all(2004)
   1. Summary
After introduced to robot kits and parts, I began to put together the parts to make a race car. What I found out was that building up a racing car was really interesting. It was like kids’ playing with Lego. I experienced that I was absorbed in assembly activity. The process of making a race car was not complicated but the manual book was not user-friendly. I had to guess and find out where a part should be put together to a certain position. What I have learned is that people learn by doing or creating something. Just reading or watching educational materials are not enough. Therefore, integrating robotics with STEM could be effective in the sense that it facilitates learning process by making students engaged in learning.



2. RoboStem and English Education
    I try to see what I learn here in terms of English Education. Learning STEM with robotics entails following directions from teachers and manual books. It means English learners should listen, read, and speak to ask what they don’t know. Therefore, RoboStem provides a natural environment for learning English. In the process of making robots, they learn names of the parts and tools. Then, teacher can make students collaborate in groups to make students help each other while they read the manuals. The students can also program together to make the robots move. One thing for certain is that they will learn English vocabulary in the process of assembly and programming as well as STEM.  
3. Engagement
   How can I engage learners in virtual learning environment? That is one of my research questions. Robot assembly and programming is beneficial for behavioral, emotional, and cognitive engagement since it involves kinetic movement of students’ body,  students find the activity fun, and programming requires students to use their cognitive strategy or ability. It would not be easy to provide such an authentic environment for learning in a website. However, in virtual environment, making students engaged affectively and cognitively would be possible. In robot assembly, making and programming makes students use their brains while they find it fun. Creating such an environment is my task this year.
4. The Era of Creators and Interventions in the Future.
   I believe this century we live in is creators’ era. 10 years ago, it was not that easy to produce, create, publish, and share. However, thanks to the power of digital technology, lots of things have been made easy. You can design what you imagine with 3D modeling program and produce it with 3D printer. If you are comfortable with HTML and CSS, you can publish your e-books anytime. RoboStem corresponds to what students need to learn right now. They need to make their own and share it with other people. In the process they will learn and grow. However, I should ask myself if I can make any artifacts which help students create something and share. That should be a basic question for my research.